![]() “When we got the opportunity to do this trailer, it felt maybe not once in a lifetime, but maybe once in 15 years that you can do this kind of trailer because if you do it again, you’re no longer the first man on the block,” said Goodbye Kansas executive producer Jorgën Lilja. The success of the unique trailer was made evident by YouTube creators who have since used the voiceover for their videos or gameplay. Looking at this work as disruptive and subversive for the gaming industry, Goodbye Kansas felt proud to lend their abilities to create the visual effects for the Outer Worlds 2 trailer. ![]() On hearing the comedic narration, ‘suddenly and for no reason at all, people running’ Runsten commented, “I was able to instantly capture the vision from Buddha Jones, I read it and I instantly got the vision of what was being described and how to bring out the irony visually.” Goodbye Kansas’s expertise in creating realistic digital humans helped when understanding the expectations of the project. For Runsten, he enjoyed the ability to create tension in the scene with soldiers when there was a cut of bullets being fired on the beat, a nice nod to Battlefield and Call of Duty trailers. Zarins’ favorite was in the creation of the monster, the ability to add drama and detail to it without making iterations. But the joke isn’t in the visuals, it’s more in the storytelling,” said Goodbye Kansas director Bengt-Anton Runsten.Įach member of the GBK team found an affinity with sections of the Outer Worlds 2 trailer. It’s part of the IP for Outer Worlds, the ‘over the top-ness’. The visuals and the narrative were fit for the Outer Worlds universe. We had to take each aspect very seriously. For us, the narration gave us a challenge, to make the most amazing monster and the most detailed one-take through the canyons. When sci-fi RPG 'The Outer Worlds' released in late 2019, it received high marks from critics across all platforms. “Even though we understood the humorous narrative, we had to take the visuals very seriously for the trailer to make sense. The Outer Worlds 2 - What We Know So Far. It had to look as impressive as all the other games trying to impress audiences,” VFX supervisor Kristian Zarins said.Įntrusted with a high level of creative freedom from Buddha Jones and encouraged to challenge their creative abilities, Goodbye Kansas took this creative project very seriously, despite the humorous overtones of the script. We wanted to provide familiarity and produce a classic trailer with over-the-top visuals. For the last shot, we could not anticipate how much work it would take to fly through a canyon. “ Outer Worlds do not have an earth environment we needed to create a lot of the alien plants. With the outline from the parody voice-over in mind, Goodbye Kansas made the call to focus heavily on the details and stylization of each element. The team was instructed to expand upon the storyboard, creating a visual identity for these key elements using their interpretation of the voice-over narration. The storyboard, given to them by the creative studio Buddha Jones who briefed them on the project, included the simple game elements of a monster, a troop of soldiers, a landscape, and a hero. The Goodbye Kansas team was provided with a script that poked fun at the games industry, the idea of a 360 degree Michael Bay shot around the monster, and a storyboard. The trailer’s voice-over narrates, “now we see our hero but only the silhouette because the developers haven’t finished the design, or the story, or any gameplay that’s actually ready to show.” The trailer unironically ‘sets the scene’ of Outer Worlds 2 whilst alluding to the game being in the creative process. The team shares their experience of working on the storyboard, creating alien plants, the environment and so on. The trailer is made by Stockholm-based VFX studio Goodbye Kansas. Many more big game showcases and streams are still to come this summer, leading up to Gamescom, so see our summer games stream schedule to stay up to date.Xbox’s Outer Worlds 2 trailer that was released on 13 June 2021, is a tongue-in-cheek parody that mocks the tropes we see within game trailers. Real space cowboys take risks, don't they?"Į3 2021 may be over but our memories live on - see everything on our E3 hub. But you can tell it could have been great, if it had taken a few more risks. Exhale through your nose at their Diet Toothpaste. "Sit back and let the orange and neon wash over you. It's good fun," Alice Bee said in our The Outer Worlds review. In fact, the only thing they have finished is the title." Which is Outer Wilds 2. ![]() The trailer jokes that some things shown won't be in the game, and says we only see the main character in silhouette "because the developers haven't finished the design, or finished the story, or finished any gameplay that's actually ready to show. Sounds like the game might be a way away. Microsoft say the sequel is "taking place in a new star system with a new crew" and that's all they have to say, really.
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